Virtual Suckerball

See prompt for Virtual Suckerball

Inside a dimly lit high-tech Command & Conquer war room, shot with J.J. Abramsโ€“style anamorphic lenses and bold blue lens flares streaking across polished metal surfaces, a stressed military general leans over a holographic tactical table. The camera pushes in with rapid precision as he SLAMS his fist on the glowing battlefield map, causing the digital unit iconsโ€”tiny tanks, infantry, and aircraftโ€” to EXPLODE into motion like startled creatures. Use whip-pan transitions as the icons ripple outward across the table, morphing into stylized retro pixel athletes with exaggerated 16-bit animations. The holographic grid warps and folds, transforming seamlessly into a top-down Sensible Soccer pitch. Cut to an Abrams-style dramatic REVEAL: the camera whips downward through a flare blast into a gritty locker room where the pixelated players now materialize as real athletesโ€”sweaty, focused, lit with harsh overhead fluorescents and flickering holographic overlays that echo their pixel origins. They pull on retro kits with military-style insignia. A coach slaps a chalkboardโ€”dust and lens flares bloomโ€”revealing the same tactical map from the war room, now converted into a goofy 16-bit soccer formation. End on a fast dolly-in toward the team captain, who snaps his head up toward camera; his eyes flash with a subtle Tiberium glow as the EVA shows: โ€˜Missionโ€ฆ kick-off.โ€™ Final micro-flare, smash cut to white